SHORTPRINT The card company for your league hello@shortprint.cards

The card company for your league

Topps prints the NHL.
Shortprint prints your league.

Shortprint puts a collectible-card layer on top of the fantasy league you already run on Sleeper, Yahoo, ESPN or a spreadsheet. Managers earn packs from their real results, build a binder, chase sets, fill a display case and trade with league-mates. Every season mints a numbered set. Packs are earned, never sold. No market, no cash value, no wagering.

For commissioners See a league: FBFL

Three pages from a league on Shortprint

A club binder on Shortprint: serial-numbered cards sorted by set
The Binder. Every card a club holds, serial-numbered, on every device. Sort by set, shelve the doubles, see what is still to find.
The Rip: a pack torn open, the pulled cards laid out
The Rip. Packs drop after the week's results. Tear one open, turn the cards over one at a time, and hope for the insert.
The Case: six cards a manager chose to show off
The Case. A display case per manager. The champion card, the chase card, the one you traded three for. On show to the whole league.
01

History

Each season mints a numbered set. By year three the binder is the league scrapbook: every champion, every trade, every manager who never made the playoffs.

02

Stakes

Cards do things in the league. A draft-pick insert, a waiver-priority pull, a card that moves the trade deadline. The commissioner decides which.

03

Ceremony

Printed packs for the draft. A physical champion card. A yearbook at the end of the season. The parts of a league worth keeping, on cardboard.

For commissioners

Your league keeps its name. We print the cards.

Shortprint is not a fantasy host and not a stats app. Your league stays on Sleeper, Yahoo, ESPN or the spreadsheet it has always lived in. We read the results and mint the cards: manager and club cards as the base set, inserts for the moments that matter, a short print for the one that mattered most.

Bring your history. Ten seasons of standings become ten numbered series on day one, before a single pack is earned. That is the first thing your managers see.

  • Manager and club cards, numbered to your league size
  • Weekly packs earned from real results
  • A binder, a display case and a trade wire for every manager
  • Past seasons imported as numbered sets
  • Printed packs and a physical champion card for the draft
  • Nothing for sale. Ever.